Third Prize
Abre Etteh (Architectural Assistant, Arctic Assocciates, UK)

Abre Etteh
1983 Born in Portharcourt, Nigeria
2005 Bachelor of Architecture with honours,
Newcastle University
2008 Diploma in Architecture, Edinburgh College
of Art
2009 Member of Arctic Associates
ANIMVS
Animate (v.) - 1538, "to fill with boldness or courage,"from the Latin: animatus perfect present of animare; meaning "give breath to," also "to endow with a particular spirit, to give courage to," from animus meaning "soul, mind, life, breath or wind".
In the days of Lumiere's train and
Robertson's Phantasmagoria, the sight of
moving images was indeed a novelty. These
spectres of light shot through the darkness
of a theatre space, created an uncanny effect.
The uncanny nature of cinematic movement
lies in its ability to engulf and draw the
viewer into the world on screen. However,
this effect has a very tenuous grip on us. The
viewer is caught between a state of belief and
disbelief. This state of half belief and disbelief
is the essence of the uncanniness of moving
images.
The desire to bring life to a inanimate
objects served as the driving force behind
the moving image. With this in mind, one
can think of animation as the forerunner
of all cinematic endeavours; live-action or
otherwise. Animation has always involved
the act of decoding and recoding information.
In animating, for example, a walking man;
animators study his movements, his limbs
and the effects of gravity on his body. This
decoding of the act of walking is then recoded
as a series of drawings of the the man's
body and shot at 24 frames per second,
the drawings are recoded into the moving
image of a walking man. The moving image
consists of automatons. Automatons of
walking, running and so on. Like the puppet
master, the animator orchestrates a dance
of automatons in a world of the animators
creation, itself also an automaton.
Philosopher, David Morris, reminds us that
our experience of space is not static. It is a
crossing of body and world. Our ability to
understand space and depth is not purely
due to our stereoscopic vision but also to
our ability to move into and across space.
Perhaps then the moving image's ability to
draw us in to a narrative space is because
it decodes and recodes our experiences of
moving in and across space. On this view
space then becomes a fluid entity that acts
on and shapes us as much as we act on and
shape it in turn.
This project explores these ideas of encoding
and recoding spaces into a fluid entity.
Spaces that shape the user as much as the
user shapes it. This is an antagonistic space;
one that is pushed and in turn pushes back
to create a reverberation between body and
space. These spaces are animated not only
by the body but also gravity, sunlight and
wind.
The residence is located in and above a back
street in Leeds (UK) city centre. The narrow
space only receives light from above and has
entrances at either end. The residence is a
temporary structure intended to be erected
during the summer months and acts as
a guest house open to anyone. The entire
structure is covered in a polymer fabric and
open to the weather. The floors and walls
give way to the movements of the visitor to
create a space visibly in flux.
Visitors enter the residence from the southwest
through the hall. The walls of the
narrow and tall hallway are animated by wind
flows coming from the wind chamber beyond
it.
The chamber is surrounded by a double
fabric wall designed to catch the prevailing wind flows from above during the summer months , which animate the 12 meter
high walls. A staircase wraps around the
chamber taking visitors higher up to the
adjacent spaces.
As the user moves to the end of the shower
room, pressure triggers in the floor, hidden
valves release a torrent of water from above.
The floor of the bed room slowly gives way
as the user transfers their weight unto it.
The sinking motion accentuates the depth of
the space and presents the sky above as the
focal point of the room.
The walls and ceiling of the half covered
kitchen space reacts with the heat produced
in the flame pit. The walls and ceiling
crumple and furl to change the size of the
opening above, as the memory metal fabric
infused reacts to the heat produced.
A flat white landscape greats the user as
he arrives at the top of the structure. The
inflatable pockets underneath the fabric
covered floors billow and undulate in concert
with prevailing wind currents.
Recording sounds, one inevitably captures noise in addition to the target sounds. Recording images, one inevitably captures unintended objects at the edge of the frames. As film technology developed, directors began editing their films to remove noise and other distractions, to communicate their messages more effectively. Movies surpassed architecture in their perfection of artificiality and also in their verisimilitude resulting from from this artificiality. Abre Etteh's entry applies this refined aspect of movies to the physical entities of architecture, returning the 'anima' to inanimate objects. Naturally, this is accompanied by a flood of 'noise,' such as the unexpected fluttering of fabric in the wind. His entry reveals a potential of architecture that cannot be achieved in movies.(Jun Aoki)



