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2009.12.10
The results posts.
2009.4.20
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2009.4.3
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Third Prize
Abre Etteh (Architectural Assistant, Arctic Assocciates, UK)

Third Prize Abre Etteh

Abre Etteh
1983 Born in Portharcourt, Nigeria
2005 Bachelor of Architecture with honours, Newcastle University
2008 Diploma in Architecture, Edinburgh College of Art
2009 Member of Arctic Associates

ANIMVS

Animate (v.) - 1538, "to fill with boldness or courage,"from the Latin: animatus perfect present of animare; meaning "give breath to," also "to endow with a particular spirit, to give courage to," from animus meaning "soul, mind, life, breath or wind".

In the days of Lumiere's train and Robertson's Phantasmagoria, the sight of moving images was indeed a novelty. These spectres of light shot through the darkness of a theatre space, created an uncanny effect. The uncanny nature of cinematic movement lies in its ability to engulf and draw the viewer into the world on screen. However, this effect has a very tenuous grip on us. The viewer is caught between a state of belief and disbelief. This state of half belief and disbelief is the essence of the uncanniness of moving images.
The desire to bring life to a inanimate objects served as the driving force behind the moving image. With this in mind, one can think of animation as the forerunner of all cinematic endeavours; live-action or otherwise. Animation has always involved the act of decoding and recoding information. In animating, for example, a walking man; animators study his movements, his limbs and the effects of gravity on his body. This decoding of the act of walking is then recoded as a series of drawings of the the man's body and shot at 24 frames per second, the drawings are recoded into the moving image of a walking man. The moving image consists of automatons. Automatons of walking, running and so on. Like the puppet master, the animator orchestrates a dance of automatons in a world of the animators creation, itself also an automaton.
Philosopher, David Morris, reminds us that our experience of space is not static. It is a crossing of body and world. Our ability to understand space and depth is not purely due to our stereoscopic vision but also to our ability to move into and across space. Perhaps then the moving image's ability to draw us in to a narrative space is because it decodes and recodes our experiences of moving in and across space. On this view space then becomes a fluid entity that acts on and shapes us as much as we act on and shape it in turn.
This project explores these ideas of encoding and recoding spaces into a fluid entity. Spaces that shape the user as much as the user shapes it. This is an antagonistic space; one that is pushed and in turn pushes back to create a reverberation between body and space. These spaces are animated not only by the body but also gravity, sunlight and wind.
The residence is located in and above a back street in Leeds (UK) city centre. The narrow space only receives light from above and has entrances at either end. The residence is a temporary structure intended to be erected during the summer months and acts as a guest house open to anyone. The entire structure is covered in a polymer fabric and open to the weather. The floors and walls give way to the movements of the visitor to create a space visibly in flux.
Visitors enter the residence from the southwest through the hall. The walls of the narrow and tall hallway are animated by wind flows coming from the wind chamber beyond it.
The chamber is surrounded by a double fabric wall designed to catch the prevailing wind flows from above during the summer months , which animate the 12 meter high walls. A staircase wraps around the chamber taking visitors higher up to the adjacent spaces.
As the user moves to the end of the shower room, pressure triggers in the floor, hidden valves release a torrent of water from above. The floor of the bed room slowly gives way as the user transfers their weight unto it. The sinking motion accentuates the depth of the space and presents the sky above as the focal point of the room.
The walls and ceiling of the half covered kitchen space reacts with the heat produced in the flame pit. The walls and ceiling crumple and furl to change the size of the opening above, as the memory metal fabric infused reacts to the heat produced.
A flat white landscape greats the user as he arrives at the top of the structure. The inflatable pockets underneath the fabric covered floors billow and undulate in concert with prevailing wind currents.

Recording sounds, one inevitably captures noise in addition to the target sounds. Recording images, one inevitably captures unintended objects at the edge of the frames. As film technology developed, directors began editing their films to remove noise and other distractions, to communicate their messages more effectively. Movies surpassed architecture in their perfection of artificiality and also in their verisimilitude resulting from from this artificiality. Abre Etteh's entry applies this refined aspect of movies to the physical entities of architecture, returning the 'anima' to inanimate objects. Naturally, this is accompanied by a flood of 'noise,' such as the unexpected fluttering of fabric in the wind. His entry reveals a potential of architecture that cannot be achieved in movies.(Jun Aoki)